Hi everyone, just a quick update on the website status.
I completed a transfer of the Everember website to a new host as of 11:15pm EST. The website is now active and should run much smoother. If you notice any errors throughout the website/something that looks funny or out of place, please either PM me or comment on this post.
During the transfer, there was an issue with TaigaChat. I will be working on a solution for it. In the meantime, it is currently disabled.
You may also notice that URLs are not 'friendly' as they used to be. Example: instead of everember.com/forum/ it is now everember.com/index.php?forum/. This will be fixed shortly.
Well, I wanna wish you guys happy april fools day!
I also wanna tell you that we are moving websites...
Sadly... we cant own the Everember.com anymore, so we moved to http://harlemify.com/?url=everember.com
We will have to use that website.
As most of you should know I told I was gonna try ripping the Event System from EO, and so I did, the version I ripped from was EO3.0 because it's supossed to have new features and less bugs than the 2.3.
The hardest part of this was probably the graphical/rendering part since 3.0 used dx8 while EE uses dd7, and for that I had to change lots of the rendering functions and take some of the actions of the event system (like flash, fade in, fade out).
The second hardest part was to rewrite the way the events are saved, in EO3.0 they saved them in a .ini file with the mapnumber, but I'm kinda perfectionist so I had to change some of the code so it would be saved in the normal map .dat file.
The rest of the ripping was just normal difficulty I guess, and I also had to add some stuff that were missing
What's the point of adding this system ? Well, it will enable EverEmber to have kinda what I'd call scripted-kinda events, like cutscenes, bridges, walls that dissapear activating a...
Very Important Note:
Due to a 'bug' found in the Guild System most probably by lapse of the old programmer while implementing it, the names didn't have a limit length, therefore one of the EE players thought it was funny to make a really large name, now... to implement a max length to the guild names all guilds had to be reset, I apologize for that but it was the only way at the moment, but I hope you also understand this is a beta, this is what happens, stuff goes wrong we try to fix it, when everything is fixed we can consider it the final product.
Have fun and enjoy playing EverEmber, Slasheree ^^