EverEmber Reborn

EverEmber Reborn is a free roam multiplayer online roleplaying adventure game in the world of Ember. The Game's Concept: To bring back the good feeling of MMORPG's of the late 90's through 2000's while keeping up to date in many systems with hardcore death and player interaction.

 
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Hey!

Sorry for the lack of updates for the last two weeks. The team has had a mix of issues, some members had the flu, some had personal issues arise that prevented them from working on the project. Hopefully we will be able to provide a massive amount of updates to present to you all in the following weeks!

One of our members has recently left the team, Corky. We want to thank him for his assistance and wish him luck in his work!

Otherwise, we don't have too much to show off, but we do have an interesting teaser to show off to you all! The reapers scythe, the single most powerful weapon in the land of EverEmber preceded only by the kings sword itself!



Hope to see you in the world of EverEmber soon!
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Today is an exciting day!

This will be the first time we'll reveal any actual in game footage to the public! We also took the time to update our about us page to offer a more insightful look at what TRULY makes our game stand out from the rest of the current MMO market and why we truly believe that you'll love the game!

We created an official EverEmber Reborn YouTube channel: https://www.youtube.com/channel/UCQjGSgvvVyiXlrEJ-iwzKYw
Feel free to subscribe and follow our content! We will post some actual game play next week as well as some of our Dev logs there!

The footage we'll be presenting today is of our implementation of a UMA character into our game running around and showing off the surroundings. Its not the best footage in the world, but its something.


Check out our reworked about us page at https://everember.com/pages/About/

We will be sending out a email blast today, make sure you check your spam box and if its in there, please report us as NOT SPAM! That will help us out a ton since we're using a personal email server instead of something like survey monkey.

Let us know what you think!

Hope to see you in the world of EverEmber!

Some eye candy of the new Ember Castle for those who open this post ;)


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The Archemage turned the dragon to stone
Yet underneath its coat is scale and bone
Ajidarr's reign brought death and fear
Not many adventurers dared to come near
But one man faced up to the task
With him a staff, sword and flask
The dragon fought but was brought nearly to its death
Now frozen in stone still breathing its breath

-Song from a Bard from the Thieves Tavern

On the other hand, we have a new team member to introduce! Corky (Will) will be one of our new programmers. Give him a warm welcome!

Programming side of things:
-Character creation near completion, and characters have been integrated into the game.
-The server is currently being set up and may have an upgrade soon.

Trailer:
- Ajidarr and Archemage models completed, trailer on track!

Hope to see you in the world of EverEmber soon!
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Time for yet another update! Lets cut right to the chase!

Graphics/Trailer Development: Our team members Mitch and Jonty are still working on the draft of the current game trailer. Last time we made a reveal of the great Ember Dragon, this time we're going to tease you. The object presented is the glove of the most feared creature in the land of EverEmber. Its power so mighty that even the dragons and trolls that roam the land bow down before its power.

Gameplay and Development: MrSingularity has put a large amount of time and effort into the games character creation system as of late. Things crossed off the list
-General character customization (gender, hair, skin color, height)
-Screen scaling
-Various network components completed
https://i.gyazo.com/a0662939d9bc40569309044e8dab5d73.mp4

Ember Castle: The castle has been completely reworked by Amit. He took an interesting approach making the castle blend with the environment while also being the single most important location around its surroundings.
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Hope to see you all in the world of EverEmber soon!
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Hello Adventurers,

Its been far overdue for a new development post, but we've got a lot to talk about! Our team has been working diligently on making three core things for the game, the actual game, the trailer, and the kick starter.

Lets start off with the game's development. Recently we've spent a large chunk of time optimizing the game. All of the developers were slowed down due to the massive performance issues that we were having. We've managed to optimize the various settings and objects in the game to help speed up development, and its been very successful. Following the optimization our progress has skyrocketed. Our developer MrSingularity has done a large portion of work for the core of the game.
-A large portion of the networking registration and login system has been completed.
-Plugins set up to communicate with our MySQL server
-UMA database work done towards the character creation
-AI behavior has been tested and deemed functional upon testing
-First person view implimented

Going onward towards the trailer, our developers Mitch and Jonty have done a large sum of work. Mitch has been working towards the creation of a new reaper model which will be revealed soon. Jonty is currently formulating a draft of the trailer, so keep your eyes peeled.

Finally, the kick-starter is being formulated. We're going to redesign the donation tab on the website to match our kick-starter rewards soon! In order to compensate our veteran donors and players, players who are veterans will be granted a beta key once we reach beta, and donors will receive a complimentary key for their donations (if it matches the price of the release, if the donation is lower than the release price, we offer a discount towards the purchase of the game).

Hope to see you all running around with us in the world of EverEmber soon!

Some eye candy for you all ;)
Hey there!

We got some exciting news!

First off, if you didn't already know, we removed the chatroom from the website (I know, we'll all miss it) and replaced it with our discord chat. The link to the chat is https://discord.gg/2eucjzP
We hope to see you all chatting away! Check out the widget on the right side of the website as well!
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Secondly, Welcome a few new members to the team.
@Mr Singularity is one of our new lead programmers, currently situated in Texas
@animagic which is also one of our new programmers, he's also a well trained web developer
@Jonty Is one of our lead trailer artists
@Vashima Is one of our other new trailer artists
We hope they'll stay a while and we'll be seeing lots of creativity come from them!

Last but not least, we have a tiny teaser about the background of the game and a piece from the trailer.
Below is depicted the hand of the arch mage of EverEmber. The events taking place are his attempt to save humanity from the foul creatures that have spawned around the land, some of which those who have played EverEmber Online may remember, such as the goblins of Turgis, and the reaper. Why is he trying to save the land? What happened? You'll find out more soon in following dev posts. We hope to have some more footage for you all soon!

Hope to see you in the land of EverEmber,
-Kajamaz
Hey guys good ole Ozfer is still around working behind the scenes. Just wanted to let you know EE classic is back online. We had a power outage for four days caused by some trees going down. This lead to the IP switching and breaking things.

In other news I have updated the website a bit. We disabled taiga chat (chatbox) since it hasn't been updated in years and was causing compatibility problems. We are going to be adding a widget for our official discord server soon and we recommend using that. We will probably also add a discord bot with forum integration. Please join us at https://discord.gg/WHnnT6t

Animagic is one of our new developers that will also be working on the website along with some other content. So please welcome them aboard.

Stay tuned for more EE Reborn updates,
Ozfer
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Hello readers

We thought we would give another update and this time around it is the Boat Builder's Trail.
This road and area has a beach, mushroom path, and rock path. If you want to you can walk near the water by the beach, on the main road with the mushroom's or above by the rocks on higher ground. Each of these spots have their own purpose for ambush and exploration. There are different storytelling objects placed around which warns about the danger of this road, and who might be living nearby.

Hope you like it!

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Time for an update! Today's update is technical, visual, and story based. The story isn't an in-game thing, its about the project as a whole.

EverEmber Online was an idea that was generated during a lunch period in highschool, the name EverEmber was a mix of a book that a friend was reading (Everwild) and just ember because fire is cool. The idea slowly collected, notes were taken, the first map of EverEmber was drawn!

In its rudimentary state, we began the project 5 years ago. Over the years we progressed from EverEmber Alpha, to EverEmber Beta (map drawn) 147809691.jpg
and finally to release!
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This was the first printed copy of the map that was drawn over to be modified with various locations and ideas planted around the world! These little artifacts show the progression and dedication to the game and its idea as a whole. As you are aware, the original project is still up and running!

We have to move on though, the sprites of EverEmber Online belong to enterbrain, we are unable to profit off the project, and without financial motivation or the ability to sell anything to be able to work full time on the project, we can't make the project any greater than it already is.

Thus EverEmber Reborn is being made!
At home a bunch of posters were printed and hang on my wall every day to remind me of the progress this project has partook in (wish I put a regular paper for scale to prove its not just office paper).
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So to anyone who partakes in these forums, be aware, we are working, we are progressing!

For the programming side:
Our programmers are working diligently, Twinnuke has been experimenting with connections, and Lewdoge has been defining basic control for merchants, crime, items/inventory and day/night cycle. this week, i worked more on the day/night cycle, so day and night can have different duration, and have been working on different weather states, and control over more...
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Time for a new update!

First off, there are three new developers on the team, @Lewis Hill , @Drahsid , and @Rangarz . All three are programmers for the team, and with the size of this team, we should be able to start showing off some game play videos shortly! Say hello and welcome to our new team members!

Next, we've had our members working hard on creating new additions to the world. Trolls passage is near completion. The area is a large chasm where sky island was risen from. Due to sky islands magical powers above the area, occasional stones and dust falls on the soil below, causing trees to accelerate in growth, creating giant forests. Trolls used the trees as a resource, and settled below sky island, growing in size with the trees among them. Now huge troll clansmen roam the land, and the humans stepped in to end the plague they bring onto the people. The Trolls, being intelligent, built walls to protect them from the humans attacks. It will be up to you to venture into the chasm and learn more about the land!

Screenshots of the area:

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Special screenshot of sky island:
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Hope to see you in the world of EverEmber soon!