EverEmber Reborn

EverEmber Reborn is a free roam multiplayer online roleplaying adventure game in the world of Ember. The Game's Concept: To bring back the good feeling of MMORPG's of the late 90's through 2000's while keeping up to date in many systems with hardcore death and player interaction.

 
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Hello!

If you're reading this you may have noticed that there are a few changes to the website. Most of the changes were done for the sake of speeding up the website, some in order to make the website look better. The background should no longer cut off on large display monitors, the logo is now the new EverEmber logo. Favicon should change to the dragon and when posting our website link on other websites, you won't have the old ugly EE letters appear as a thumbnail, you'll now have the EverEmber Dragon.

The background is now 1/10th in file size and logo 1/2 the file size, meaning that the website should load much faster on any device, mobile or not!

On other notes, we have a crazy amount of cool information and news posted almost daily on our Instagram, Facebook and Twitter. Be sure you follow us! Soon we'll be giving away our first free alpha key and various EverEmber gear and loot both ingame and IRL. Be sure you follow to catch onto these giveaways!

Here's an exclusive preview of a new concept art piece of the reaper raising the dead by our artist Akram!


[​IMG] Instagram: https://www.instagram.com/everember/
[​IMG] Facebook: https://www.facebook.com/EverEmberReborn/
[​IMG] Twitter: https://twitter.com/EverEmberReborn

See you in the world of EverEmber!
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Today we have some really neat news to talk about!



-We've been reworking different areas in the game, such as the Thieves cavern, Trolls passage, and continuing work on Ember castle.

-MrSingularity has continued to progress in the coding aspect of the game, creating smooth combat, synchronizing movement for combat and actions between players on the server, and working on the various other systems in the game such as the inventory system, AI, and ranged combat.

-Our artist Akram has continued to create awesome art pieces and concept art for the game, soon to be a part of our trailer.

We hope to have a kick-starter ready for everyone to take a gander at as soon as we hopefully can have one. We want to make sure we have a quality game to show off. We will not "half-donkey" our presentation, we want you the player to feel like this is the most exciting game to be released.

If you haven't already, follow us on Instagram, Facebook, and twitter for exclusive daily updates on the project!

Instagram: https://www.instagram.com/everember/
Facebook: https://www.facebook.com/EverEmberReborn/
Twitter: https://twitter.com/EverEmberReborn

Hope to see you in the world of EverEmber!
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Hello citizens of EverEmber,

Today we have quite a few things to bring up!
First off, we have a new member to welcome to the team, @evanrichard! He's a new programmer and modeler. We'll hope to show off a lot of his work soon enough!

Secondly, our developer @amit has been doing a lot of mapping and reworks of things we've completed earlier. He's reworking Trolls passage which you can view his live streams on YouTube! The link to the streams are: https://www.youtube.com/user/Cyberiusx





Some eye candy of what he's developed

Hope to see you all in the world of EverEmber, we have a lot more to show off soon!

-Kajamaz
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Hello citizens of EverEmber,

This is MrSingularity, bringing you the latest update on progress in the construction of EverEmber's movement system.



As the movement system's alpha state nears completion, I wanted to explain a little bit of what client-side interpolation is and how it makes the game a bit more enjoyable for everyone.

Imagine you're an archer trying land a perfect shot on a moving target. Since you have a ping of somewhere between 50 to 100ms, it takes around 0.05 to 0.1 seconds for your message to arrive at the server.

You line up your perfect shot, let loose, and it hits the enemy. Or does it?

The server may take somewhere between 0.02-0.03ms to process your request, so in total there is somewhere between 0.08 to 0.13 ms of delay between you firing your arrow and the server processing your arrow fire request to see if you hit your enemy.

In that small gap of time, it is completely possible for you to miss. This is where client-side interpolation comes into play. Your arrow shot will be computed using timestamps around the time you fired the arrow, which will play in a simulation that is occuring in a small time interval in the past for the purpose of hit detection.

The goal behind this system is to allow you to hit your target on the server-side IF you hit your target on the client-side by accounting for and introducing a delay in the players you see on your client-side view. This artificial delay is used to give the server a breadth of time to account for transit delays between all players.

Many, if not most of all multiplayer games use client-side interpolation to some extent.

And this past week, we've implemented our client-side interpolation system into EverEmber's infrastructure. As another visual treat, we've put one of our 3d artist's character models to use in the displaying of our system.

https://imgur.com/tRv4bRk

https://imgur.com/LyleU3T

As we wrap up the...
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Hello citizens of EverEmber,

This is MrSingularity, bringing you the latest update on progress in the construction of EverEmber's movement system.

I've been at work for the past 2 weeks or so setting up a system that allows the server to accurately pick up and decipher your movement requests and send them back to you so that your client knows where you are supposed to be. Here are gifs of the testing in action:

https://i.imgur.com/9l5uz3v.png

https://i.imgur.com/jengK9g.mp4

Our heroic figure demonstrates the fidelity of the designed system in how accurately it captures the player's movement data. In addition, here is a recent screencap taken demonstrating the server's ability to handle multiple, simultaneous users:

There's still work to be done and testing to be completed, but I hope to share more of my work with you all in the near future.

- MrSingularity
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Hey there EverEmberians!

Its been two weeks since our last dev log. Its time or us to inform you as to what's been going on!

We have a new team member to welcome aboard! Say hello to Mad Moss(Khris)! He's one of our new programmers! He's working along side with MrSingularity and Animagic! We'll be glad to unveil all the work done by them soon!

On a side note, we have a piece of the games story to reveal and a model that we recently made!

High above the continent of Ember flies the Archmage’s greatest accomplishment, Sky Island.

A sprawling city in the clouds kept afloat by the Archmage’s pure force of will and immeasurable

strength in magic. From his high throne atop the Silver Tower, the Archmage and his great

Wizards rule all of Ember with compassion and wisdom.

Through their incredible mastery of the arcane, the Archmage and his fellow Wizards were able

to harness the radiant power of the Ever-Ember, an immense crystal deep underground set in

place long ago by the Creators, as a way to maintain balance across all of nature. The

Ever-Ember’s energy also allowed the primitive tribes of man to evolve beyond simple beasts,

giving them the gift of sentience, and with it, the capacity for magic…

See you in the world of EverEmber!
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Hey!

Sorry for the lack of updates for the last two weeks. The team has had a mix of issues, some members had the flu, some had personal issues arise that prevented them from working on the project. Hopefully we will be able to provide a massive amount of updates to present to you all in the following weeks!

One of our members has recently left the team, Corky. We want to thank him for his assistance and wish him luck in his work!

Otherwise, we don't have too much to show off, but we do have an interesting teaser to show off to you all! The reapers scythe, the single most powerful weapon in the land of EverEmber preceded only by the kings sword itself!



Hope to see you in the world of EverEmber soon!
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Today is an exciting day!

This will be the first time we'll reveal any actual in game footage to the public! We also took the time to update our about us page to offer a more insightful look at what TRULY makes our game stand out from the rest of the current MMO market and why we truly believe that you'll love the game!

We created an official EverEmber Reborn YouTube channel: https://www.youtube.com/channel/UCQjGSgvvVyiXlrEJ-iwzKYw
Feel free to subscribe and follow our content! We will post some actual game play next week as well as some of our Dev logs there!

The footage we'll be presenting today is of our implementation of a UMA character into our game running around and showing off the surroundings. Its not the best footage in the world, but its something.


Check out our reworked about us page at https://everember.com/pages/About/

We will be sending out a email blast today, make sure you check your spam box and if its in there, please report us as NOT SPAM! That will help us out a ton since we're using a personal email server instead of something like survey monkey.

Let us know what you think!

Hope to see you in the world of EverEmber!

Some eye candy of the new Ember Castle for those who open this post ;)


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The Archemage turned the dragon to stone
Yet underneath its coat is scale and bone
Ajidarr's reign brought death and fear
Not many adventurers dared to come near
But one man faced up to the task
With him a staff, sword and flask
The dragon fought but was brought nearly to its death
Now frozen in stone still breathing its breath

-Song from a Bard from the Thieves Tavern

On the other hand, we have a new team member to introduce! Corky (Will) will be one of our new programmers. Give him a warm welcome!

Programming side of things:
-Character creation near completion, and characters have been integrated into the game.
-The server is currently being set up and may have an upgrade soon.

Trailer:
- Ajidarr and Archemage models completed, trailer on track!

Hope to see you in the world of EverEmber soon!
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Time for yet another update! Lets cut right to the chase!

Graphics/Trailer Development: Our team members Mitch and Jonty are still working on the draft of the current game trailer. Last time we made a reveal of the great Ember Dragon, this time we're going to tease you. The object presented is the glove of the most feared creature in the land of EverEmber. Its power so mighty that even the dragons and trolls that roam the land bow down before its power.

Gameplay and Development: MrSingularity has put a large amount of time and effort into the games character creation system as of late. Things crossed off the list
-General character customization (gender, hair, skin color, height)
-Screen scaling
-Various network components completed
https://i.gyazo.com/a0662939d9bc40569309044e8dab5d73.mp4

Ember Castle: The castle has been completely reworked by Amit. He took an interesting approach making the castle blend with the environment while also being the single most important location around its surroundings.
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Hope to see you all in the world of EverEmber soon!