EverEmber Reborn

EverEmber Reborn is a free roam multiplayer online roleplaying adventure game in the world of Ember. The Game's Concept: To bring back the good feeling of MMORPG's of the late 90's through 2000's while keeping up to date in many systems with hardcore death and player interaction.

Time for a new update!

First off, there are three new developers on the team, @Lewis Hill , @Drahsid , and @Rangarz . All three are programmers for the team, and with the size of this team, we should be able to start showing off some game play videos shortly! Say hello and welcome to our new team members!

Next, we've had our members working hard on creating new additions to the world. Trolls passage is near completion. The area is a large chasm where sky island was risen from. Due to sky islands magical powers above the area, occasional stones and dust falls on the soil below, causing trees to accelerate in growth, creating giant forests. Trolls used the trees as a resource, and settled below sky island, growing in size with the trees among them. Now huge troll clansmen roam the land, and the humans stepped in to end the plague they bring onto the people. The Trolls, being intelligent, built walls to protect them from the humans attacks. It will be up to you to venture into the chasm and learn more about the land!

Screenshots of the area:

Special screenshot of sky island:

Hope to see you in the world of EverEmber soon!
Interested in the project? Want to join the team? Or do you just want to help spread the word and make the forums livelier? Well, this is the post for you!

More information about the game can be found on our about us page!
Link: https://everember.com/pages/About/

If you want to join the development of the game:

Be aware that we are looking for the following type of members,

-C# Programmers (Must have knowledge of C#, and Unity game development experience)

-People who know about unity networking (Any form of game networking involving unity, and maybe photon)

-Marketing Manager (Someone who can advertise the game, spread the word, and help the game get around the web and get us new users)

-Model Creator/Animator (Someone who can make unity compatible models that are quality enough to match the pictures of the game on the website)


The game is being planned on being kickstarted in one to two months and is being developed by a large team.

All applications can go to [email protected] or pm me, @Kajamaz on this website!

For those who want to help the game but don't want to directly develop:

-Apply as a game moderator by emailing [email protected] or pm me, @Kajamaz

-Spread the word around the web, gaming forums, guilds, reddit, make youtube videos, talk about it in stream, tell your friends! Whatever it is you can!

-Join our Discord (Click https://discord.gg/2eucjzP and talk with fellow EverEmberians)

-Donate (for now you can use https://everember.com/account/upgrades , webpage will be updated soon with new rewards and game purchase)

We can take all the help we can! Hope we'll get a lending hand!

Like us:...
We continue to update when possible about the world of EverEmber Reborn. Today's post shows the continuation of the Avgard to Darom route. I have personally named it Log Crossing as you need to cross a log to continue the fastest way. There are additional routes designed such as the water route or going over the rocks. This is to open up for different scenarios if someone chooses to make this spot their ambush point. There is a scout point up on the top by the stacked stones with a torch, this allows the player to view the surrounding areas by a lot. Further more, there is a way to swim up and climb next to the log near the waterfall. Additionally, you might notice there is a hidden chest for those who adventure into the water.

In short, when we design the key spots we have to consider the different scenario, create bottlenecks and convey the story of that area. This particular spot allows for range ambush or close combat, by closing off the traveler while they are on the log. Of course, it is designed so the traveler may jump into the water in an attempt to escape.

We hope you like the updates and if you have any feedback, opinion or want to discuss with us then feel free to visit our forum.
Hello everyone. This is Dyce aka Amit returning to update you all on another development blog. We are continuing from previous development update #8 in which we showed an area which was near a campfire. Not far from that campfire across the bridges the travelers will see a small cave like area. Upon investigation, the player will stumble upon this scene.

First, the perspective is shown from a hole on the other side of the mountain hill, which means the river the player cross from the campfire with the fish, blood and sleeping pillows is on the other side of the river at the background. Basically, this is to allow a scouting spot for ambush, and a hook for a player to notice that there is a spot of interest on the other side, if they walk around.

Once the player reaches this spot, the person will notice pick axes and two dead skeleton near two of the rocks there. It is to illustrate the story that there was a collapse when mining for the iron ore, which the player will see three deposit of. That is why there are rubbles and rocks around that area, and this particular spot goes inwards.

The objects that exist there now, such as the tree, torches, and bonfire is trying to explain that time has passed since the dead miners, and people use it for something now. It can perhaps the spot for the Bandits, who attacked the previous spot from Update #9 or maybe not?

So what connections are there with the spots? The miners? The missing pillows? Why are there two pillows, and two miners on the other side of the river? Are these the two same people, at two different location?

What else lies ahead? Where there more than two? Who was carrying the ore they mined? Where is that ore? Question answered, leave more questions.

Dare you travel further, or do you want to return back to where you came from?

That decision is entirely yours to make.
Hello, I am Dyce aka Amit. I am one of the level designers doing some early drafts of the world. I am taken upon myself to create one of the routes between Avgard and Darom. A few weeks back @Kajamaz posted the beginning of the road, this is the next part of the road when you walk further down the path. As a reminder I am showing the images from before and next part, so you can follow the path visually.

As you see above this isn't far away from Avgard Town/City. And as you walk down towards the river you will see several things but more specifically this early spot.


This campsite tells a story about abandon half fish, blood spots, two sleeping pillow and a knife. What happen here? Why is there only one blood spot? Did this happen recently since the fish is still fresh? What is going on here? Is this a trap? Ambush?

The fact is, you don't know. As you continue to explore this world and its many corners, you will uncover many interesting spots that makes you ponder...before someone suddenly stabs you from behind and leaves you to die...or maybe not.

Ask yourself, are you sure you want to go further?
Good day EverEmberians!

First off, welcome our newest member @Naitsirk1995 (Krisitian), he's a modeler that will be a part of our team, and he's already begun creating things for the world of EverEmber!

His first task was to make the Necromancers Cave, a dark cavern created by the sorcerers supernatural powers. Inside the dead rise and the necromancer hides from light, his greatest enemy.

A preview of the cave:

As for everything else, Trolls passage is being mapped, Rogues Den is being filled in the interior. Ember castle had some more areas added to it, more grass was added and areas populated to look more natural! A huggge update will come the following week, just in time for 4th of July!

Hope to see you all in the world of EverEmber!
Hello fellow EverEmberians!


Theres a few new updates to the world of EverEmber that'll be in this post. First off, lets introduce the Rogues Den. Its similar to the Thieves Village from the last update, but instead of featuring a getaway town for thieves to unite, trade, and refuel, this town is a few taverns and a port side for all the black market trading and smuggling that takes place in the world of EverEmber. The den is filled with scum, and if a lawful citizen steps in, they'll do everything in their power to make sure the last step you took was the one into the den.

A little sneak peak:

Another update is the announcement of the Ember Castle, an area east of Avgard that features the mightly Ember castle, where one ruler controls it, and reigns as the most powerful human in the land of EverEmber. Obtaining this kind of power is not easy, it takes war, siege equipment, and often times an army to take the castle for ones self! The ruler has the most powerful ancient armor in the game, and sits on their throne looking over the land.

A little sneak peak:

See you in the world of EverEmber!

P.S. Sorry for the late update, but I hope it satisfies!
As compensation, here's an image of the thieves village!
Time for another update.

Today, we're gonna touch up on a new area, one that did not excist in EverEmber Online, and one that is going to be very different from the one from the original.

Firstly, lets talk about the new village, Thieves Village.
The Thieves Village is a small town hidden away from the rest of the society in the world of EverEmber. The game will feature a criminal system similar to the old one, if a player kills another player aggressively (not out of self defense) they will get a period of time in which they're labeled as criminals/murderers. Within this period, they cannot enter any safe zone (Avgard and Darom) without being attacked by guards. Thieves Village is the only town that does not push away criminals, as a matter of fact, it welcomes them. The village will have all the needed accommodations for any adventurer or scoundrel, a place to sleep, eat, bank, and shop. But there is a catch, although it may seem like a scoundrels wonderland, it's not. Its more expensive than a regular village or city, and you can't just kill any random schmuck in the village, there are guards, but they only attack you if you fight someone once you're in the town. Form murderous marauding parties to spread fear across the land, or form a army of evil and invade Ember Castle.
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Secondly, we'll bring up a starting area in EverEmber Online, Turgis. The biggest change is that there is no longer a cave, instead the village of goblins is outdoors, and well fortified. There is only one entrance, so escaping a bad situation will be difficult. It'll be a great area for new players to find some better gear, and make friends to adventure later on.
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We're on track and we hope to see you in the world of EverEmber soon!
Welcome to the 4th development update for EverEmber Reborn!

This post will be short and sweet, filled with images and teasers for the game and how our development is going. You can witness some of the development on our developer's @Amitgp twitch channel https://www.twitch.tv/videos/150189348 and see how the world was formed for the screenshot attached to this post. We've been very actively mapping out areas such as Dragons Pasture, Finished Darom, Almost done with Avgard, Sky island has been worked on by @HugeJackedMan , the Thieves Village is being constructed, the Rogues Tavern is currently being prototyped and the Reapers alter half done.

Our programmers are working on core game features right now and will make a dev post soon (hopefully by next week).

Enjoy these teasers, and see you in the world of EverEmber!


Time for an update!

We've been working hard to make sure we have content available for players once EverEmber is released, and we're bringing back Dragon's Pasture! We are hoping to have the map completed in one to two months time. The new Dragon's Pasture will be an actual volcano. Players will be able to explore it, and find hidden treasures throughout. Players will have to watch out for pvp and of course, Ember Dragons. Ember dragons cannot be fought unless the player has a potion that protects them from the heat. Unlike EverEmber Online, dragons pasture will be near Darom, making it a quick travel. More information will be revealed soon and the developers list will be updated!

If you want to watch some mapping/development of the game world, feel free to follow our developer Amit on https://www.twitch.tv/cyberiusx

Here is a teaser of the new Dragon's Pasture.

Also we are trying to revitalize our social media to keep you guys/gals updated via Facebook and Twitter. Follow our Facebook at https://www.facebook.com/EverEmberReborn/ and twitter at https://twitter.com/everemberonline

Hope to see you in the world of EverEmber soon!