EverEmber Reborn is a free roam multiplayer online roleplaying adventure game in the world of Ember. The Game's Concept: To bring back the good feeling of MMORPG's of the late 90's through 2000's while keeping up to date in many systems with hardcore death and player interaction.
Development Update #17, The Story of AjidarrThe Archemage turned the dragon to stone Yet underneath its coat is scale and bone Ajidarr's reign brought death and fear Not many adventurers dared to come near But one man faced up to the task With him a staff, sword and flask The dragon fought but was brought nearly to its death Now frozen in stone still breathing its breath -Song from a Bard from the Thieves Tavern [IMG] On the other hand, we have a new team member to introduce! Corky (Will)...
Development Update #16, Ember Castle... RebornTime for yet another update! Lets cut right to the chase! Graphics/Trailer Development: Our team members Mitch and Jonty are still working on the draft of the current game trailer. Last time we made a reveal of the great Ember Dragon, this time we're going to tease you. The object presented is the glove of the most feared creature in the land of EverEmber. Its power so mighty that even the dragons and trolls that roam the land bow down before its power....
Development Update #15, Big stepsHello Adventurers, Its been far overdue for a new development post, but we've got a lot to talk about! Our team has been working diligently on making three core things for the game, the actual game, the trailer, and the kick starter. Lets start off with the game's development. Recently we've spent a large chunk of time optimizing the game. All of the developers were slowed down due to the massive performance issues that we were having. We've managed to optimize the various settings and...
Development Update #14, Trailer, New Members, DiscordHey there! We got some exciting news! First off, if you didn't already know, we removed the chatroom from the website (I know, we'll all miss it) and replaced it with our discord chat. The link to the chat is https://discord.gg/2eucjzP We hope to see you all chatting away! Check out the widget on the right side of the website as well! [IMG]...
Development Update #13 Boat Builder's TrailHello readers We thought we would give another update and this time around it is the Boat Builder's Trail. This road and area has a beach, mushroom path, and rock path. If you want to you can walk near the water by the beach, on the main road with the mushroom's or above by the rocks on higher ground. Each of these spots have their own purpose for ambush and exploration. There are different storytelling objects placed around which warns about the danger of this road, and who might be living...
Development Update #11, Trolls Passage and New Developers!Time for a new update! First off, there are three new developers on the team, @Lewis Hill , @Drahsid , and @Rangarz . All three are programmers for the team, and with the size of this team, we should be able to start showing off some game play videos shortly! Say hello and welcome to our new team members! Next, we've had our members working hard on creating new additions to the world. Trolls passage is near completion. The area is a large chasm where...
Development Update #10, Log CrossingWe continue to update when possible about the world of EverEmber Reborn. Today's post shows the continuation of the Avgard to Darom route. I have personally named it Log Crossing as you need to cross a log to continue the fastest way. There are additional routes designed such as the water route or going over the rocks. This is to open up for different scenarios if someone chooses to make this spot their ambush point. There is a scout point up on the top by the stacked stones with a torch,...
Development Update #9, Avgard to Darom route part 2Hello everyone. This is Dyce aka Amit returning to update you all on another development blog. We are continuing from previous development update #8 in which we showed an area which was near a campfire. Not far from that campfire across the bridges the travelers will see a small cave like area. Upon investigation, the player will stumble upon this scene. [IMG] First, the perspective is shown from a hole on the other side of the mountain hill, which...
Development Update #8, Beginning of Avgard to Darom roadHello, I am Dyce aka Amit. I am one of the level designers doing some early drafts of the world. I am taken upon myself to create one of the routes between Avgard and Darom. A few weeks back @Kajamaz posted the beginning of the road, this is the next part of the road when you walk further down the path. As a reminder I am showing the images from before and next part, so you can follow the path visually. [IMG] As you see...
Development Update #7, Necromancers CavernGood day EverEmberians! First off, welcome our newest member @Naitsirk1995 (Krisitian), he's a modeler that will be a part of our team, and he's already begun creating things for the world of EverEmber! His first task was to make the Necromancers Cave, a dark cavern created by the sorcerers supernatural powers. Inside the dead rise and the necromancer hides from light, his greatest enemy. A preview of the cave: [IMG] As for...
First, the perspective is shown from a hole on the other side of the mountain hill, which means the river the player cross from the campfire with the fish, blood and sleeping pillows is on the other side of the river at the background. Basically, this is to allow a scouting spot for ambush, and a hook for a player to notice that there is a spot of interest on the other side, if they walk around.
Once the player reaches this spot, the person will notice pick axes and two dead skeleton near two of the rocks there. It is to illustrate the story that there was a collapse when mining for the iron ore, which the player will see three deposit of. That is why there are rubbles and rocks around that area, and this particular spot goes inwards.
The objects that exist there now, such as the tree, torches, and bonfire is trying to explain that time has passed since the dead miners, and people use it for something now. It can perhaps the spot for the Bandits, who attacked the previous spot from Update #9 or maybe not?
So what connections are there with the spots? The miners? The missing pillows? Why are there two pillows, and two miners on the other side of the river? Are these the two same people, at two different location?
What else lies ahead? Where there more than two? Who was carrying the ore they mined? Where is that ore? Question answered, leave more questions.
Dare you travel further, or do you want to return back to where you came from?
That decision is entirely yours to make.
As you see above this isn't far away from Avgard Town/City. And as you walk down towards the river you will see several things but more specifically this early spot.
This campsite tells a story about abandon half fish, blood spots, two sleeping pillow and a knife. What happen here? Why is there only one blood spot? Did this happen recently since the fish is still fresh? What is going on here? Is this a trap? Ambush?
The fact is, you don't know. As you continue to explore this world and its many corners, you will uncover many interesting spots that makes you ponder...before someone suddenly stabs you from behind and leaves you to die...or maybe not.
Ask yourself, are you sure you want to go further?
First off, welcome our newest member @Naitsirk1995 (Krisitian), he's a modeler that will be a part of our team, and he's already begun creating things for the world of EverEmber!
His first task was to make the Necromancers Cave, a dark cavern created by the sorcerers supernatural powers. Inside the dead rise and the necromancer hides from light, his greatest enemy.
A preview of the cave:
As for everything else, Trolls passage is being mapped, Rogues Den is being filled in the interior. Ember castle had some more areas added to it, more grass was added and areas populated to look more natural! A huggge update will come the following week, just in time for 4th of July!
Hope to see you all in the world of EverEmber!
EDIT: ALL USERS INCLUDING GUESTS CAN SEE THE PREVIEWS NOW!
Theres a few new updates to the world of EverEmber that'll be in this post. First off, lets introduce the Rogues Den. Its similar to the Thieves Village from the last update, but instead of featuring a getaway town for thieves to unite, trade, and refuel, this town is a few taverns and a port side for all the black market trading and smuggling that takes place in the world of EverEmber. The den is filled with scum, and if a lawful citizen steps in, they'll do everything in their power to make sure the last step you took was the one into the den.
A little sneak peak:
Another update is the announcement of the Ember Castle, an area east of Avgard that features the mightly Ember castle, where one ruler controls it, and reigns as the most powerful human in the land of EverEmber. Obtaining this kind of power is not easy, it takes war, siege equipment, and often times an army to take the castle for ones self! The ruler has the most powerful ancient armor in the game, and sits on their throne looking over the land.
A little sneak peak:
See you in the world of EverEmber!
P.S. Sorry for the late update, but I hope it satisfies!
As compensation, here's an image of the thieves village!
Today, we're gonna touch up on a new area, one that did not excist in EverEmber Online, and one that is going to be very different from the one from the original.
Firstly, lets talk about the new village, Thieves Village.
The Thieves Village is a small town hidden away from the rest of the society in the world of EverEmber. The game will feature a criminal system similar to the old one, if a player kills another player aggressively (not out of self defense) they will get a period of time in which they're labeled as criminals/murderers. Within this period, they cannot enter any safe zone (Avgard and Darom) without being attacked by guards. Thieves Village is the only town that does not push away criminals, as a matter of fact, it welcomes them. The village will have all the needed accommodations for any adventurer or scoundrel, a place to sleep, eat, bank, and shop. But there is a catch, although it may seem like a scoundrels wonderland, it's not. Its more expensive than a regular village or city, and you can't just kill any random schmuck in the village, there are guards, but they only attack you if you fight someone once you're in the town. Form murderous marauding parties to spread fear across the land, or form a army of evil and invade Ember Castle.
Secondly, we'll bring up a starting area in EverEmber Online, Turgis. The biggest change is that there is no longer a cave, instead the village of goblins is outdoors, and well fortified. There is only one entrance, so escaping a bad situation will be difficult. It'll be a great area for new players to find some better gear, and make friends to adventure later on.
We're on track and we hope to see you in the world of EverEmber soon!
This post will be short and sweet, filled with images and teasers for the game and how our development is going. You can witness some of the development on our developer's @Amitgp twitch channel https://www.twitch.tv/videos/150189348 and see how the world was formed for the screenshot attached to this post. We've been very actively mapping out areas such as Dragons Pasture, Finished Darom, Almost done with Avgard, Sky island has been worked on by @HugeJackedMan , the Thieves Village is being constructed, the Rogues Tavern is currently being prototyped and the Reapers alter half done.
Our programmers are working on core game features right now and will make a dev post soon (hopefully by next week).
Enjoy these teasers, and see you in the world of EverEmber!
We've been working hard to make sure we have content available for players once EverEmber is released, and we're bringing back Dragon's Pasture! We are hoping to have the map completed in one to two months time. The new Dragon's Pasture will be an actual volcano. Players will be able to explore it, and find hidden treasures throughout. Players will have to watch out for pvp and of course, Ember Dragons. Ember dragons cannot be fought unless the player has a potion that protects them from the heat. Unlike EverEmber Online, dragons pasture will be near Darom, making it a quick travel. More information will be revealed soon and the developers list will be updated!
If you want to watch some mapping/development of the game world, feel free to follow our developer Amit on https://www.twitch.tv/cyberiusx
Here is a teaser of the new Dragon's Pasture.
Also we are trying to revitalize our social media to keep you guys/gals updated via Facebook and Twitter. Follow our Facebook at https://www.facebook.com/EverEmberReborn/ and twitter at https://twitter.com/everemberonline
Hope to see you in the world of EverEmber soon!
We've been working on the project at full throttle.
First off, welcome our new developers!
@Amitgp is our new lighting and level designer.
@HugeJackedMan is a level designer, programmer, and overall general designer.
EMPHyperDrive is one of our new programmers and scene designers.
As for what's going on in the game, we're laying out and designing areas all across the great world of EverEmber. We have been building the new Avgard, tidying up Darom, making the Reapers Cavern, Dragons Pasture, the new SkyIsland, Etc... All in due time. With the size of the team, we have plenty of exciting things coming!
Not to spoil anything, but we'll start revealing various game mechanics and areas, as well as their function. The game is a small 2x2 mile island, but it has plenty to explore! Knowing how the old EverEmber Online was, and its relatively small size, getting place to place isn't too much a hastle, but due to the hardcore open world nature of the project, small distance means more people to encounter.
Today we'll reveal a small screenshot of the work in progress of Avgard.
This week will have two posts to make up for the lack of one last week! The next one will be Friday.
See you in the world of EverEmber.
Its been a long time since anyone has posted any updates related to the project, now's time to begin. This will be the very first EverEmber Reborn development post! We'll try to give sneak peeks of the game, its content, its development and its current state. We plan on getting a pre-alpha demo done to show off some of our games ideas and mechanics around July in order to kickstart the project.
Basic first look details: EverEmber Reborn is a spiritual successor to EverEmber Online. The game is no a sequel nor a remake, its its own game, but it is set in the EverEmber Universe. Many of the original locations (such as Darom, Avgard, Dragons Pasture, etc...) will be in the game, and monsters and creatures will have some relations (Reaper and Dragons). The game will be a Unity 3D Multiplayer Battle RPG. It will be in its own category of openworld multiplayer rpgs, in which there is minimal grind, and no leveling system, pure skill and item based progression. Aspects from Rust, Reign of Kings, EverEmber Online, Ultima Online, and Agar.io will be incorporated into the game to make for a competitive, fun, and fast experience.
EverEmber Reborn is an Open World Action RPG made by a small indie dev team. The game is without boundries, you form your own adventure based on your own choices. If you are in the mood for a hardcore openworld action RPG similar to that of Runescape/Ultima online/Skyrim, then this is your type of game!
You are free to travel around, explore, fight, meet new people, progress through the ranks, and eventually conquer Ember Castle for yourself. With a vivid player based economy that thrives on player made items with a in game crafting system, interaction between players is vital. The goal of this game is to recreate a emotional connection with your character, with hardcore death experiences, human interaction, and trail/error based game play.
Players are free to role-play, form teams, and add each other to their friends list. Friends can...
More details will come out as we are further in development but we don't want to give away too many surprises.
As for EverEmber Online it will still remain playable and the downloads will still be available. EverEmber online will also be known as EverEmber Classic and nothing will change. We will never completely remove EverEmber online or get rid of your progress. If you have any questions let us know!