EverEmber Reborn is a free roam multiplayer online roleplaying adventure game in the world of Ember. The Game's Concept: To bring back the good feeling of MMORPG's of the late 90's through 2000's while keeping up to date in many systems with hardcore death and player interaction.
EverEmber Online Update #2: Bugs, Bugs, Websites, and New Content!Hello! Time for the second update post for EverEmber Online since re-release! There has been a very large amount of work done recently and although the dev team has been very busy, we managed to push out a LOT of balance, bug fixes, and new content as well as lots of new content incoming soon! [IMG] Ranger Update: New Skills for Rangers. 1 - Frost arrow: You shot an Ice Arrow what frozen the enemy for 3,1 secs, have huge range 2 -...
EverEmber Online Update #1: ReleaseTime for an update! This is the very first EverEmber Online update since the re-release, and we plan on keeping them weekly at a BARE MINIMUM. We'll also do Q&A and minor update posts occasionally. #1. Events: We're going to host Double Exp events 3 times in the weekends, 5PM GMT and 10PM GMT on Saturdays, and 5PM GMT on Sundays. The group events will be announced ahead of time, this weeks group event will be the Battle against Naatsoe! [ATTACH] Team up with your...
Major Update #2, EverEmber Online Re-ReleaseToday is an exciting day! EverEmber Online is going back online at 2PM EST, 7PM GMT. This post will be updated to reflect if the re-release is up or not! We will be helping players out near the beginning. Just click on the chat box bottom left and change the channel to global. We're happy to help! We will also be doing some fun events throughout the day, so keep your eyes peeled! Also, if you have any event ideas, just message us on discord or reply on this...
Developer's Update #27, EverEmber Online Guide and Official Release DateExciting news! The official release date for EverEmber Online will be on November 25th, at 2PM EST or 7PM GMT! We're so excited to have you all join us! All features will be available other than the Donator Island, which will open a week after. We also made a gameplay guide for you all to watch and understand how to play the game: [MEDIA] Try to spread the word! We'll run a raffle after re-release for keys for EverEmber Reborn if you helped share the game!...
Major Update #1, EverEmber Online's ReturnLonnnnng time no see! Its been quite a while since we've last made a post on the website. Ever since we did some of the website updates, we didn't really update anything on the website and we do apologize. But apologies aside, we have some really exciting news for everyone! We're re-releasing EverEmber Online this Thanksgiving weekend! That's right! We don't want to bore you to death with occasional updates about EverEmber Reborn (Although exciting, we are working on this game in...
Developer's Update #24, The Discovery of the EveremberToday we have some really neat news to talk about! [IMG] -We've been reworking different areas in the game, such as the Thieves cavern, Trolls passage, and continuing work on Ember castle. -MrSingularity has continued to progress in the coding aspect of the game, creating smooth combat, synchronizing movement for combat and actions between players on the server, and working on the various other systems in the game such as the inventory system, AI,...
Developer's Update #23, New Member & Trolls Passage ReworkHello citizens of EverEmber, Today we have quite a few things to bring up! First off, we have a new member to welcome to the team, @evanrichard! He's a new programmer and modeler. We'll hope to show off a lot of his work soon enough! Secondly, our developer @amit has been doing a lot of mapping and reworks of things we've completed earlier. He's reworking Trolls passage which you can view his live streams on YouTube! The link to the streams are:...
Developer's Update #22, Client-Side Interpolation and the Movement SystemHello citizens of EverEmber, This is MrSingularity, bringing you the latest update on progress in the construction of EverEmber's movement system. [IMG] As the movement system's alpha state nears completion, I wanted to explain a little bit of what client-side interpolation is and how it makes the game a bit more enjoyable for everyone. Imagine you're an archer trying land a perfect shot on a moving target. Since you have a ping of somewhere between...
Developer Update #21, Network and Core FunctionalityHello citizens of EverEmber, This is MrSingularity, bringing you the latest update on progress in the construction of EverEmber's movement system. I've been at work for the past 2 weeks or so setting up a system that allows the server to accurately pick up and decipher your movement requests and send them back to you so that your client knows where you are supposed to be. Here are gifs of the testing in action: https://i.imgur.com/9l5uz3v.png...
Development Update #20, New Developer!Hey there EverEmberians! Its been two weeks since our last dev log. Its time or us to inform you as to what's been going on! We have a new team member to welcome aboard! Say hello to Mad Moss(Khris)! He's one of our new programmers! He's working along side with MrSingularity and Animagic! We'll be glad to unveil all the work done by them soon! On a side note, we have a piece of the games story to reveal and a model that we recently made! [IMG] High...
In other news I have updated the website a bit. We disabled taiga chat (chatbox) since it hasn't been updated in years and was causing compatibility problems. We are going to be adding a widget for our official discord server soon and we recommend using that. We will probably also add a discord bot with forum integration. Please join us at https://discord.gg/WHnnT6t
Animagic is one of our new developers that will also be working on the website along with some other content. So please welcome them aboard.
Stay tuned for more EE Reborn updates,
We thought we would give another update and this time around it is the Boat Builder's Trail.
This road and area has a beach, mushroom path, and rock path. If you want to you can walk near the water by the beach, on the main road with the mushroom's or above by the rocks on higher ground. Each of these spots have their own purpose for ambush and exploration. There are different storytelling objects placed around which warns about the danger of this road, and who might be living nearby.
Hope you like it!
EverEmber Online was an idea that was generated during a lunch period in highschool, the name EverEmber was a mix of a book that a friend was reading (Everwild) and just ember because fire is cool. The idea slowly collected, notes were taken, the first map of EverEmber was drawn!
In its rudimentary state, we began the project 5 years ago. Over the years we progressed from EverEmber Alpha, to EverEmber Beta (map drawn)
and finally to release!
This was the first printed copy of the map that was drawn over to be modified with various locations and ideas planted around the world! These little artifacts show the progression and dedication to the game and its idea as a whole. As you are aware, the original project is still up and running!
We have to move on though, the sprites of EverEmber Online belong to enterbrain, we are unable to profit off the project, and without financial motivation or the ability to sell anything to be able to work full time on the project, we can't make the project any greater than it already is.
Thus EverEmber Reborn is being made!
At home a bunch of posters were printed and hang on my wall every day to remind me of the progress this project has partook in (wish I put a regular paper for scale to prove its not just office paper).
So to anyone who partakes in these forums, be aware, we are working, we are progressing!
For the programming side:
Our programmers are working diligently, Twinnuke has been experimenting with connections, and Lewdoge has been defining basic control for merchants, crime, items/inventory and day/night cycle. this week, i worked more on the day/night cycle, so day and night can have different duration, and have been working on different weather states, and control over more...
First off, there are three new developers on the team, @Lewis Hill , @Drahsid , and @Rangarz . All three are programmers for the team, and with the size of this team, we should be able to start showing off some game play videos shortly! Say hello and welcome to our new team members!
Next, we've had our members working hard on creating new additions to the world. Trolls passage is near completion. The area is a large chasm where sky island was risen from. Due to sky islands magical powers above the area, occasional stones and dust falls on the soil below, causing trees to accelerate in growth, creating giant forests. Trolls used the trees as a resource, and settled below sky island, growing in size with the trees among them. Now huge troll clansmen roam the land, and the humans stepped in to end the plague they bring onto the people. The Trolls, being intelligent, built walls to protect them from the humans attacks. It will be up to you to venture into the chasm and learn more about the land!
Screenshots of the area:
Special screenshot of sky island:
Hope to see you in the world of EverEmber soon!
More information about the game can be found on our about us page!
If you want to join the development of the game:
Be aware that we are looking for the following type of members,
-C# Programmers (Must have knowledge of C#, and Unity game development experience)
-People who know about unity networking (Any form of game networking involving unity, and maybe photon)
-Marketing Manager (Someone who can advertise the game, spread the word, and help the game get around the web and get us new users)
-Model Creator/Animator (Someone who can make unity compatible models that are quality enough to match the pictures of the game on the website)
WE ARE NOT FUNDED YET! BE AWARE! WE WILL COMPENSATE ALL MEMBERS ONCE WE ARE KICK STARTED AND/OR BEGIN SELLING PRE-RELEASE COPIES!
The game is being planned on being kickstarted in one to two months and is being developed by a large team.
All applications can go to [email protected] or pm me, @Kajamaz on this website!
For those who want to help the game but don't want to directly develop:
-Apply as a game moderator by emailing [email protected] or pm me, @Kajamaz
-Spread the word around the web, gaming forums, guilds, reddit, make youtube videos, talk about it in stream, tell your friends! Whatever it is you can!
-Join our Discord (Click https://discord.gg/2eucjzP and talk with fellow EverEmberians)
-Donate (for now you can use https://everember.com/account/upgrades , webpage will be updated soon with new rewards and game purchase)
We can take all the help we can! Hope we'll get a lending hand!
In short, when we design the key spots we have to consider the different scenario, create bottlenecks and convey the story of that area. This particular spot allows for range ambush or close combat, by closing off the traveler while they are on the log. Of course, it is designed so the traveler may jump into the water in an attempt to escape.
We hope you like the updates and if you have any feedback, opinion or want to discuss with us then feel free to visit our forum.
First, the perspective is shown from a hole on the other side of the mountain hill, which means the river the player cross from the campfire with the fish, blood and sleeping pillows is on the other side of the river at the background. Basically, this is to allow a scouting spot for ambush, and a hook for a player to notice that there is a spot of interest on the other side, if they walk around.
Once the player reaches this spot, the person will notice pick axes and two dead skeleton near two of the rocks there. It is to illustrate the story that there was a collapse when mining for the iron ore, which the player will see three deposit of. That is why there are rubbles and rocks around that area, and this particular spot goes inwards.
The objects that exist there now, such as the tree, torches, and bonfire is trying to explain that time has passed since the dead miners, and people use it for something now. It can perhaps the spot for the Bandits, who attacked the previous spot from Update #9 or maybe not?
So what connections are there with the spots? The miners? The missing pillows? Why are there two pillows, and two miners on the other side of the river? Are these the two same people, at two different location?
What else lies ahead? Where there more than two? Who was carrying the ore they mined? Where is that ore? Question answered, leave more questions.
Dare you travel further, or do you want to return back to where you came from?
That decision is entirely yours to make.
As you see above this isn't far away from Avgard Town/City. And as you walk down towards the river you will see several things but more specifically this early spot.
This campsite tells a story about abandon half fish, blood spots, two sleeping pillow and a knife. What happen here? Why is there only one blood spot? Did this happen recently since the fish is still fresh? What is going on here? Is this a trap? Ambush?
The fact is, you don't know. As you continue to explore this world and its many corners, you will uncover many interesting spots that makes you ponder...before someone suddenly stabs you from behind and leaves you to die...or maybe not.
Ask yourself, are you sure you want to go further?
First off, welcome our newest member @Naitsirk1995 (Krisitian), he's a modeler that will be a part of our team, and he's already begun creating things for the world of EverEmber!
His first task was to make the Necromancers Cave, a dark cavern created by the sorcerers supernatural powers. Inside the dead rise and the necromancer hides from light, his greatest enemy.
A preview of the cave:
As for everything else, Trolls passage is being mapped, Rogues Den is being filled in the interior. Ember castle had some more areas added to it, more grass was added and areas populated to look more natural! A huggge update will come the following week, just in time for 4th of July!
Hope to see you all in the world of EverEmber!
EDIT: ALL USERS INCLUDING GUESTS CAN SEE THE PREVIEWS NOW!
Theres a few new updates to the world of EverEmber that'll be in this post. First off, lets introduce the Rogues Den. Its similar to the Thieves Village from the last update, but instead of featuring a getaway town for thieves to unite, trade, and refuel, this town is a few taverns and a port side for all the black market trading and smuggling that takes place in the world of EverEmber. The den is filled with scum, and if a lawful citizen steps in, they'll do everything in their power to make sure the last step you took was the one into the den.
A little sneak peak:
Another update is the announcement of the Ember Castle, an area east of Avgard that features the mightly Ember castle, where one ruler controls it, and reigns as the most powerful human in the land of EverEmber. Obtaining this kind of power is not easy, it takes war, siege equipment, and often times an army to take the castle for ones self! The ruler has the most powerful ancient armor in the game, and sits on their throne looking over the land.
A little sneak peak:
See you in the world of EverEmber!
P.S. Sorry for the late update, but I hope it satisfies!
As compensation, here's an image of the thieves village!