EverEmber Reborn is a free roam multiplayer online roleplaying adventure game in the world of Ember. The Game's Concept: To bring back the good feeling of MMORPG's of the late 90's through 2000's while keeping up to date in many systems with hardcore death and player interaction.
EverEmber Online Update #2: Bugs, Bugs, Websites, and New Content!Hello! Time for the second update post for EverEmber Online since re-release! There has been a very large amount of work done recently and although the dev team has been very busy, we managed to push out a LOT of balance, bug fixes, and new content as well as lots of new content incoming soon! [IMG] Ranger Update: New Skills for Rangers. 1 - Frost arrow: You shot an Ice Arrow what frozen the enemy for 3,1 secs, have huge range 2 -...
EverEmber Online Update #1: ReleaseTime for an update! This is the very first EverEmber Online update since the re-release, and we plan on keeping them weekly at a BARE MINIMUM. We'll also do Q&A and minor update posts occasionally. #1. Events: We're going to host Double Exp events 3 times in the weekends, 5PM GMT and 10PM GMT on Saturdays, and 5PM GMT on Sundays. The group events will be announced ahead of time, this weeks group event will be the Battle against Naatsoe! [ATTACH] Team up with your...
Major Update #2, EverEmber Online Re-ReleaseToday is an exciting day! EverEmber Online is going back online at 2PM EST, 7PM GMT. This post will be updated to reflect if the re-release is up or not! We will be helping players out near the beginning. Just click on the chat box bottom left and change the channel to global. We're happy to help! We will also be doing some fun events throughout the day, so keep your eyes peeled! Also, if you have any event ideas, just message us on discord or reply on this...
Developer's Update #27, EverEmber Online Guide and Official Release DateExciting news! The official release date for EverEmber Online will be on November 25th, at 2PM EST or 7PM GMT! We're so excited to have you all join us! All features will be available other than the Donator Island, which will open a week after. We also made a gameplay guide for you all to watch and understand how to play the game: [MEDIA] Try to spread the word! We'll run a raffle after re-release for keys for EverEmber Reborn if you helped share the game!...
Major Update #1, EverEmber Online's ReturnLonnnnng time no see! Its been quite a while since we've last made a post on the website. Ever since we did some of the website updates, we didn't really update anything on the website and we do apologize. But apologies aside, we have some really exciting news for everyone! We're re-releasing EverEmber Online this Thanksgiving weekend! That's right! We don't want to bore you to death with occasional updates about EverEmber Reborn (Although exciting, we are working on this game in...
Developer's Update #24, The Discovery of the EveremberToday we have some really neat news to talk about! [IMG] -We've been reworking different areas in the game, such as the Thieves cavern, Trolls passage, and continuing work on Ember castle. -MrSingularity has continued to progress in the coding aspect of the game, creating smooth combat, synchronizing movement for combat and actions between players on the server, and working on the various other systems in the game such as the inventory system, AI,...
Developer's Update #23, New Member & Trolls Passage ReworkHello citizens of EverEmber, Today we have quite a few things to bring up! First off, we have a new member to welcome to the team, @evanrichard! He's a new programmer and modeler. We'll hope to show off a lot of his work soon enough! Secondly, our developer @amit has been doing a lot of mapping and reworks of things we've completed earlier. He's reworking Trolls passage which you can view his live streams on YouTube! The link to the streams are:...
Developer's Update #22, Client-Side Interpolation and the Movement SystemHello citizens of EverEmber, This is MrSingularity, bringing you the latest update on progress in the construction of EverEmber's movement system. [IMG] As the movement system's alpha state nears completion, I wanted to explain a little bit of what client-side interpolation is and how it makes the game a bit more enjoyable for everyone. Imagine you're an archer trying land a perfect shot on a moving target. Since you have a ping of somewhere between...
Developer Update #21, Network and Core FunctionalityHello citizens of EverEmber, This is MrSingularity, bringing you the latest update on progress in the construction of EverEmber's movement system. I've been at work for the past 2 weeks or so setting up a system that allows the server to accurately pick up and decipher your movement requests and send them back to you so that your client knows where you are supposed to be. Here are gifs of the testing in action: https://i.imgur.com/9l5uz3v.png...
Development Update #20, New Developer!Hey there EverEmberians! Its been two weeks since our last dev log. Its time or us to inform you as to what's been going on! We have a new team member to welcome aboard! Say hello to Mad Moss(Khris)! He's one of our new programmers! He's working along side with MrSingularity and Animagic! We'll be glad to unveil all the work done by them soon! On a side note, we have a piece of the games story to reveal and a model that we recently made! [IMG] High...
Today, we're gonna touch up on a new area, one that did not excist in EverEmber Online, and one that is going to be very different from the one from the original.
Firstly, lets talk about the new village, Thieves Village.
The Thieves Village is a small town hidden away from the rest of the society in the world of EverEmber. The game will feature a criminal system similar to the old one, if a player kills another player aggressively (not out of self defense) they will get a period of time in which they're labeled as criminals/murderers. Within this period, they cannot enter any safe zone (Avgard and Darom) without being attacked by guards. Thieves Village is the only town that does not push away criminals, as a matter of fact, it welcomes them. The village will have all the needed accommodations for any adventurer or scoundrel, a place to sleep, eat, bank, and shop. But there is a catch, although it may seem like a scoundrels wonderland, it's not. Its more expensive than a regular village or city, and you can't just kill any random schmuck in the village, there are guards, but they only attack you if you fight someone once you're in the town. Form murderous marauding parties to spread fear across the land, or form a army of evil and invade Ember Castle.
Secondly, we'll bring up a starting area in EverEmber Online, Turgis. The biggest change is that there is no longer a cave, instead the village of goblins is outdoors, and well fortified. There is only one entrance, so escaping a bad situation will be difficult. It'll be a great area for new players to find some better gear, and make friends to adventure later on.
We're on track and we hope to see you in the world of EverEmber soon!
This post will be short and sweet, filled with images and teasers for the game and how our development is going. You can witness some of the development on our developer's @Amitgp twitch channel https://www.twitch.tv/videos/150189348 and see how the world was formed for the screenshot attached to this post. We've been very actively mapping out areas such as Dragons Pasture, Finished Darom, Almost done with Avgard, Sky island has been worked on by @HugeJackedMan , the Thieves Village is being constructed, the Rogues Tavern is currently being prototyped and the Reapers alter half done.
Our programmers are working on core game features right now and will make a dev post soon (hopefully by next week).
Enjoy these teasers, and see you in the world of EverEmber!
We've been working hard to make sure we have content available for players once EverEmber is released, and we're bringing back Dragon's Pasture! We are hoping to have the map completed in one to two months time. The new Dragon's Pasture will be an actual volcano. Players will be able to explore it, and find hidden treasures throughout. Players will have to watch out for pvp and of course, Ember Dragons. Ember dragons cannot be fought unless the player has a potion that protects them from the heat. Unlike EverEmber Online, dragons pasture will be near Darom, making it a quick travel. More information will be revealed soon and the developers list will be updated!
If you want to watch some mapping/development of the game world, feel free to follow our developer Amit on https://www.twitch.tv/cyberiusx
Here is a teaser of the new Dragon's Pasture.
Also we are trying to revitalize our social media to keep you guys/gals updated via Facebook and Twitter. Follow our Facebook at https://www.facebook.com/EverEmberReborn/ and twitter at https://twitter.com/everemberonline
Hope to see you in the world of EverEmber soon!
We've been working on the project at full throttle.
First off, welcome our new developers!
@Amitgp is our new lighting and level designer.
@HugeJackedMan is a level designer, programmer, and overall general designer.
EMPHyperDrive is one of our new programmers and scene designers.
As for what's going on in the game, we're laying out and designing areas all across the great world of EverEmber. We have been building the new Avgard, tidying up Darom, making the Reapers Cavern, Dragons Pasture, the new SkyIsland, Etc... All in due time. With the size of the team, we have plenty of exciting things coming!
Not to spoil anything, but we'll start revealing various game mechanics and areas, as well as their function. The game is a small 2x2 mile island, but it has plenty to explore! Knowing how the old EverEmber Online was, and its relatively small size, getting place to place isn't too much a hastle, but due to the hardcore open world nature of the project, small distance means more people to encounter.
Today we'll reveal a small screenshot of the work in progress of Avgard.
This week will have two posts to make up for the lack of one last week! The next one will be Friday.
See you in the world of EverEmber.
Its been a long time since anyone has posted any updates related to the project, now's time to begin. This will be the very first EverEmber Reborn development post! We'll try to give sneak peeks of the game, its content, its development and its current state. We plan on getting a pre-alpha demo done to show off some of our games ideas and mechanics around July in order to kickstart the project.
Basic first look details: EverEmber Reborn is a spiritual successor to EverEmber Online. The game is no a sequel nor a remake, its its own game, but it is set in the EverEmber Universe. Many of the original locations (such as Darom, Avgard, Dragons Pasture, etc...) will be in the game, and monsters and creatures will have some relations (Reaper and Dragons). The game will be a Unity 3D Multiplayer Battle RPG. It will be in its own category of openworld multiplayer rpgs, in which there is minimal grind, and no leveling system, pure skill and item based progression. Aspects from Rust, Reign of Kings, EverEmber Online, Ultima Online, and Agar.io will be incorporated into the game to make for a competitive, fun, and fast experience.
EverEmber Reborn is an Open World Action RPG made by a small indie dev team. The game is without boundries, you form your own adventure based on your own choices. If you are in the mood for a hardcore openworld action RPG similar to that of Runescape/Ultima online/Skyrim, then this is your type of game!
You are free to travel around, explore, fight, meet new people, progress through the ranks, and eventually conquer Ember Castle for yourself. With a vivid player based economy that thrives on player made items with a in game crafting system, interaction between players is vital. The goal of this game is to recreate a emotional connection with your character, with hardcore death experiences, human interaction, and trail/error based game play.
Players are free to role-play, form teams, and add each other to their friends list. Friends can...
More details will come out as we are further in development but we don't want to give away too many surprises.
As for EverEmber Online it will still remain playable and the downloads will still be available. EverEmber online will also be known as EverEmber Classic and nothing will change. We will never completely remove EverEmber online or get rid of your progress. If you have any questions let us know!
Juicyz here. I'm a new developer here and I will be working on the teaser that Kajamaz showed. I will be spending most of my time programming but hopefully I get the chance to hop in EverEmber Online. If you see me around - say hi.
Today, I will be sharing a few of the new items you can find in EverEmber that you may not be aware of, and I will also be sharing some new content with you guys, and where you might find it.
Let's start off with a few items that have been released into the world.
- Storm Hammer - The storm hammer is a 2H hammer that can be seen being carried by Sandstorm Knights. Dealing massive 2H blunt damage, and also dealing an extra earth bonus damage, this massive hammer is nothing to mess around with.
- Pixie Wings - There have been a full set of pixie wings introduced into the clothing store in Darom. You can find the colors Green < Purple < Red < Blue. Grab yours today before they disappear.
- Demonic Mount - This mount was planned for release with the Dreadshadow dungeon. If you are to find both fragments hidden within the Dreadshadow dungeon, you may get this Demonic Mount from the chest sitting upon the tall mountain in Cloud City.
New Content released in game today, 1/29/17
New Zones :
- Tomb Entrance : This is the entrance that can be found by going down the hidden door in the big gravestone in the graveyard. This will bring you to an area where you will start a new quest to vanquish evil.
- Gravestone Caverns : This area is crawling with evil and zombies. This small dungeon like area is very dark and twisted, you can hear the sounds of flesh being gnawed on. Can you complete the quest to restore this once sacred tomb?
New Quests :