EverEmber Reborn is a free roam multiplayer online roleplaying adventure game in the world of Ember. The Game's Concept: To bring back the good feeling of MMORPG's of the late 90's through 2000's while keeping up to date in many systems with hardcore death and player interaction.
EverEmber Online Update #2: Bugs, Bugs, Websites, and New Content!Hello! Time for the second update post for EverEmber Online since re-release! There has been a very large amount of work done recently and although the dev team has been very busy, we managed to push out a LOT of balance, bug fixes, and new content as well as lots of new content incoming soon! [IMG] Ranger Update: New Skills for Rangers. 1 - Frost arrow: You shot an Ice Arrow what frozen the enemy for 3,1 secs, have huge range 2 -...
EverEmber Online Update #1: ReleaseTime for an update! This is the very first EverEmber Online update since the re-release, and we plan on keeping them weekly at a BARE MINIMUM. We'll also do Q&A and minor update posts occasionally. #1. Events: We're going to host Double Exp events 3 times in the weekends, 5PM GMT and 10PM GMT on Saturdays, and 5PM GMT on Sundays. The group events will be announced ahead of time, this weeks group event will be the Battle against Naatsoe! [ATTACH] Team up with your...
Major Update #2, EverEmber Online Re-ReleaseToday is an exciting day! EverEmber Online is going back online at 2PM EST, 7PM GMT. This post will be updated to reflect if the re-release is up or not! We will be helping players out near the beginning. Just click on the chat box bottom left and change the channel to global. We're happy to help! We will also be doing some fun events throughout the day, so keep your eyes peeled! Also, if you have any event ideas, just message us on discord or reply on this...
Developer's Update #27, EverEmber Online Guide and Official Release DateExciting news! The official release date for EverEmber Online will be on November 25th, at 2PM EST or 7PM GMT! We're so excited to have you all join us! All features will be available other than the Donator Island, which will open a week after. We also made a gameplay guide for you all to watch and understand how to play the game: [MEDIA] Try to spread the word! We'll run a raffle after re-release for keys for EverEmber Reborn if you helped share the game!...
Major Update #1, EverEmber Online's ReturnLonnnnng time no see! Its been quite a while since we've last made a post on the website. Ever since we did some of the website updates, we didn't really update anything on the website and we do apologize. But apologies aside, we have some really exciting news for everyone! We're re-releasing EverEmber Online this Thanksgiving weekend! That's right! We don't want to bore you to death with occasional updates about EverEmber Reborn (Although exciting, we are working on this game in...
Developer's Update #24, The Discovery of the EveremberToday we have some really neat news to talk about! [IMG] -We've been reworking different areas in the game, such as the Thieves cavern, Trolls passage, and continuing work on Ember castle. -MrSingularity has continued to progress in the coding aspect of the game, creating smooth combat, synchronizing movement for combat and actions between players on the server, and working on the various other systems in the game such as the inventory system, AI,...
Developer's Update #23, New Member & Trolls Passage ReworkHello citizens of EverEmber, Today we have quite a few things to bring up! First off, we have a new member to welcome to the team, @evanrichard! He's a new programmer and modeler. We'll hope to show off a lot of his work soon enough! Secondly, our developer @amit has been doing a lot of mapping and reworks of things we've completed earlier. He's reworking Trolls passage which you can view his live streams on YouTube! The link to the streams are:...
Developer's Update #22, Client-Side Interpolation and the Movement SystemHello citizens of EverEmber, This is MrSingularity, bringing you the latest update on progress in the construction of EverEmber's movement system. [IMG] As the movement system's alpha state nears completion, I wanted to explain a little bit of what client-side interpolation is and how it makes the game a bit more enjoyable for everyone. Imagine you're an archer trying land a perfect shot on a moving target. Since you have a ping of somewhere between...
Developer Update #21, Network and Core FunctionalityHello citizens of EverEmber, This is MrSingularity, bringing you the latest update on progress in the construction of EverEmber's movement system. I've been at work for the past 2 weeks or so setting up a system that allows the server to accurately pick up and decipher your movement requests and send them back to you so that your client knows where you are supposed to be. Here are gifs of the testing in action: https://i.imgur.com/9l5uz3v.png...
Development Update #20, New Developer!Hey there EverEmberians! Its been two weeks since our last dev log. Its time or us to inform you as to what's been going on! We have a new team member to welcome aboard! Say hello to Mad Moss(Khris)! He's one of our new programmers! He's working along side with MrSingularity and Animagic! We'll be glad to unveil all the work done by them soon! On a side note, we have a piece of the games story to reveal and a model that we recently made! [IMG] High...
I have a developer log that I meant to post a while back for you guys, but with all of our behind the scenes work going on, it got a little delayed.
These are updates that are in game currently, that will require no client side downloads/updates.
New Zones :
-Icedale Peak : A mysterious portal has opened up in Blizzard's Bluff and leads to a small ice village known as Icedale Peak. Here you will find several new enemies along with a few quests to play through, and not to mention the items!
-Frozen Cavern Depths : Cold, but not too cold to stop you from swinging your sword, or drawing your bow to slay a few monsters though, that is, if you can handle what lies within these depths. You may face a Yeti, ready to grind away your flesh and pick his teeth with your bones, or an Ice Knight, waiting to chill your bones as cold as his and crush you. Perhaps a frozen King, waiting for a worthy challenge. All I know is there are a few road blocks, maybe some villagers can give you some advice, or maybe a quest or two?
-Desert Caves Floor 2 : This area had been opened before but was shut down and remodeled. Explore deep into the desert caves outside of Rasheeb, you may find yourself trapped by Sandstorm Knights, and slithering Sand Venom's. Do not fret though, there is a new tool you can find here to help you on your way, along with some smashing weapons. ( See below for new tool info. )
-Desert Guardians Lair : If you have found yourself face to face with the multiple beasts that guard these chambers, then you may be tougher than you look. Do not get a big head though, as the monsters in here are not messing around. Can you restore peace to this once beautiful cave?
New Tool :
-Climbers Hook : This is the newest...
One is the "Momentum Attack System" which works for Melee and Ranged attacks, for melee attacks the more you attack the more momentum stacks you get (up to 5) (you have to keep them up by attacking otherwise they will dissappear upon a timeout [5 segs that are updated with each attack]) when you reach the 5 stacks you have a short amount of time to press Shift (Shift was choosen because it's the nearest to Ctrl, so people will easily associate it as the "Strong Attack Button", CTRL being the "Normal Attack" [kinda like Dinasty Warriors XD]), when you successfully perform a Momentum Attack you will inflict 1.1x the damage of the normal attack, for ranged attacks (bows) they get a momentum stack everytime they launch an arrow (since they will usually miss a lot of shots on moving targets) on every fifth arrow they can launch a Momentum Attack. For Melee and Ranged pressing Shift before the time is right will reset the momentum stacks (and not attack).
The other one is the "Concentrated (Spell-)Casting System" which starts when you press Shift while casting a spell (or when you cast a spell with Shift pressed to start immediatelly), this will start a QTE (<- it's a link) where you have to press a series of arrows in the correct order (max:4), failing one means it will perform a regular spell, if you get it right when you finish casting the spell it will do 1.1x the damage/heal/vital. (you can use both Arrow keys or the WASD)
Right: Concentrated Casting
Its been ages since i've posted anything on the website, and I just want to sincerely apologize for my insanely long absence with a very minor warning. I will try to touch on everything I can in one post so I don't have to make a vlog post #1, 2, 3, etc...
- My explanation for not posting or developing in such a long time comes down to a few things. I have been extremely busy with my university studies, exams, work, and friends. Its been a long and very different semester for me. I've had very little time for myself this semester, i had a job, extremely challenging classes, living alone and doing everything alone (everyone who cooks, cleans, and maintains everything alone knows what its like). I've had endless days in university in which i wake up at 4am, finish assignments, and come home only at 8-9pm. At that point, I just don't have the energy for EverEmber, and would rather hang out with some friends, do csgo with a friend, or call up a grill. On top of all that, internship hunting, developing myself professionally, etc... On top of that, the collapse of the website a few months ago, loss of momentum and users we had really made me lose motivation.
- EverEmber has turned out to be an amazing project with an amazing team, but it wasn't what I had originally envisioned, but I still want to see it succeed! I will be returning and working on the game little at a time. I have a huge list of everything that needs to be done compiled.
- The website will be fixed-up very soon, i'll add more images to the scroll bar, and have updates posted shortly.
I want to once again thank EACH AND EVERY ONE OF OUR EVEREMBER TEAM MEMBERS! Thank you so much for staying with us, and working on the project, I can't express my gratitude enough (sorry slash, still can't pay you). I will be posting a few more announcements soon, we'll keep everyone up to date!
Shrunk the background image and moved it over for contrast and to speed up the site. This seems to have drastically cut down site load times...